(2025)
Meshy approached me for a paid partnership to explore how their platform can streamline the 3D world-building process. For the project "In The Eye of the Beholder", I used the tool as a nimble alternative to traditional asset libraries, which can often feel static or limited when you need something specific. 

This collaboration reached over 10 million views across the final artwork and the behind-the-scenes breakdown, highlighting a growing interest in workflows that prioritize speed and customization. By converting image references into textured assets almost instantly, I was able to populate the environment with bespoke props tailored to the composition, bypassing the typical search for pre-made models that never quite fit the brief.
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